![]() ![]() The R code for both a standalone script and an R Shiny app are available on my (rather sparse) GitHub repo. The following is an example of a solution to this problem, written in R, with screenshots showing how to where to find the coordinates and headings. Details of the math are at the bottom of this post. However, because of errors of estimating the direction heading, you can’t assume that multiple rays of Eye headings will intersect precisely at a single point, so some math is needed to estimate the “best” point of intersection of multiple throws. This can consume a large number of Eyes of Ender.īecause it’s possible to display Minecraft information, including current coordinates and the current player heading, it’s possible to more efficiently identify the location of Strongholds by making a more limited number of throws from different locations, and figuring out where the paths of the Eyes of Ender would intersect. Some players will try to find a Stronghold by throwing an Eye, running for a while in the direction that it goes, and repeating the process until the path of the Eye suggests that you are over the Stronghold. ![]() ![]() When an Eye of Ender is thrown, it will zip off in the direction of the nearest Stronhold. Finding the Strongholds requires throwing Eyes of Ender. In Mojang’s Minecraft, there are Strongholds that allow travel to the End dimension. ![]()
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